Tag Archives for " game audio "

September 20, 2016

Game Audio Composer Brian Schmidt On Episode #127 Of My Inner Circle Podcast

Brian SchmidtBrian Schmidt is a legend in game audio and he’s my guest on Episode #127 of my Inner Circle Podcast.

Both a composer and sound designer, Brian has worked on over 150 games, and he’s been the architect for the X-Box audio system and XACT gaming audio tool. Brian is also the founder of GameSoundCon, a conference exclusively for game audio professionals.

On the podcast, we discuss a variety of issues, like what’s trending in games, what are typical budgets, how large are the audio teams, how do you break into game audio, and what are the tools you need to know, among many other things.

On the intro I’ll discuss how the major record labels are moving to limit streaming exclusives, and some headphone freakout solutions.

You can listen to it at bobbyoinnercircle.com, or via iTunesStitcher, Mixcloud or Google Play.

Game Audio Specialist Alex Benyon On Episode #122 Of My Latest Inner Circle Podcast

Alex BenyonVideo games have huge budgets these days and much of that is dedicated to audio. This week on Episode #122 of my Inner Circle Podcast we’ll talk to Alex Benyon, who’s worked in a variety of audio jobs on huge game titles like Guitar Hero Live, DJ Hero and Call of Duty.

In the intro I’ll discuss a new study that looks at vinyl buyers in the UK, who seem to be a lot different from the U.S., and what I like to call “Fix it before you mix it,” which is all the things that should be fixed before mixing begins.

You can listen to it at bobbyoinnercircle.com, or via iTunesStitcher, Mixcloud or Google Play.